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5,000,000 Chrome Crawlers? Why not [haXe & WebGL]

Following on from my previous experiments into the world of haXe and HTML5 I have been playing around again with trying to get as many 2D sprites on screen as I can. I started by reading some posts by...

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GPU State Preserving Particle Systems with WebGL & HaXe

Well this is the post I didnt think was going to happen. I have been struggling for weeks with this little bit of tech, ill explain more about why it has been so difficult in another post. For now...

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Terrainicles [WebGL & HaXe]

I have been playing with this thing, tweaking it, making changes for weeks. Theres so many different things I want to add. Different options, scenarios, optimisations etc. I decided however just to...

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Hxaria, Infinite Terrain [HaXe, WebGL,dat.GUI]

So I have been working on my “Terraria like Terrain” project “Hxaria” again. Following on from the last post, I have now made it so that each particle can have its texture changed. This completes the...

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